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Oct 9, 2019
It seems like just yesterday I created my small comedy publishing company, but in fact it was back in 2011, almost 3,000 days ago! With the changing tastes of the market over the years, the business, too, has had to change – but never as drastically as now. I've done a full re-brand, and I'm pivoting to an entirely new model.
Instead of a comedy company that occasionally produces Go content... it's a Go company that also produces comedy.
I present to you Mirth Turtle Media.
Oct 5, 2018
Sometimes, concepts are just funny to some people. For instance, my brother has this thing where he thinks people in oversized mascot suits smoking inside the suit is inherently funny. He's not wrong.
I bring this up because I believe that precious metals have an inherent comedy about them. Don't get me wrong — I think noble gases are pretty hilarious too — but metal is easier to print on, so it's more feasible as a creative medium. I've also got a thing about magnets. The concept of them just kills me. I can't explain it very well.
Anyway, I've got a new metallic comedy project that involves magnetism if you want to understand better.
Jun 11, 2018
Hello. I've been doing a bit of melon-driven marketing recently, so if you're visiting because of that, high-five. Now that you're here, perhaps you'll consider buying a book. It's been said that Ghostcrime is very funny.
Speaking of marketing, I've been doing more work on ScaleQuail lately, and I'm deep in advertising hell, as you can probably tell from the recent melon initiative. Please bear with me for a few weeks.
Nov 5, 2017
With the air cooling down outside, I've been prompted to think about what I'm going to be working on this winter, as it's often a good time to hunker down and get a big project done.
At some point I should dig into Snapback, Volume 3 if I want to stick to the yearly release schedule, but I also want a bit of time away from that world, so I'm looking at other things.
I've been chipping away at another interactive fiction project in the same vein as Diamond Find. It improves on the underlying BinaryWoods engine, but won't be quite as staggeringly ambitious in size. With a few good weekends and maybe a burst at Christmas, I can probably get it done before the new year. So far: it's good.
I'll also be working on the ScaleQuail project, in order to "scale up" the business and increase distribution of my current offerings. Keep an eye on that, and I'll be making noise around the holidays to remind you that they make great gifts.
Until then, let me know if you want to collaborate on anything.
Oct 6, 2017
This has been in the works since a productive bout of "work mania" this summer, but today, ScaleQuail is live!
ScaleQuail is a blog about scaling up one's comedy business so that it may compete in the world marketplace as a profitable laughter entity. Follow along at home if you've got a comparable startup!
Amber Solberg did the excellent quail art.
Aug 16, 2016
These days, you might expect a tech-savvy (or well-funded) novelist to release a tie-in game along with their new book. While I've got a game in the works to go with the re-release of my cat thriller Gray, I'm going a slightly different direction with Ghostcrime.
The first difference you'll notice is that I'm only doing this now, and I released Ghostcrime a good 10 months ago. Listen, I had other stuff going on, okay? I hadn't even built the eBook store yet.
But also, instead of a tie-in game, I've built a tie-in CRM!
This application keeps track of your contacts, your obligations to them, upcoming meetings, and recurring tasks you need to remember. It also keeps track of all the books you're reading right now and ideas you've had, nudging you to complete them when you'd ordinarily go do something else, like watch TV.
Now, unlike the sad protagonist of Ghostcrime, you can sort your life out with technology's help! It's called ghostCRM.
That's the joke.