Dec 31, 2019
Looking back on 2019 and attempting to evaluate my self-worth based on my creative output is a bad idea but I'm doing it anyway! Probably my biggest accomplishment was the company re-brand, but the stock market game was more fun, both to make and play-test. There are still ways you can manipulate the market in order to win, but I wanted to leave that mechanic in the game, for realism.
I also experimented with doing a Go live stream this year and worked out the kinks, some technical, and some with the format itself. 2020 is going to bring a different flavour of stream as well as more Go content and tools, but this was a solid start.
That was pretty much it for this year – not my most prolific, but now I've got some bigger projects in the works, and I'm carving off more time for creating. Please help by purchasing a Lifetime Membership!
Oct 9, 2019
It seems like just yesterday I created my small comedy publishing company, but in fact it was back in 2011, almost 3,000 days ago! With the changing tastes of the market over the years, the business, too, has had to change – but never as drastically as now. I've done a full re-brand, and I'm pivoting to an entirely new model.
Instead of a comedy company that occasionally produces Go content... it's a Go company that also produces comedy.
I present to you Mirth Turtle Media.
Feb 12, 2019
Every year this happens! It gets cold and dark, and I'm like, "I don't want to work on anything big!" So February comes and I've just been dithering about on small projects, and then I look at the calendar, and fly into a panic about my rapidly vanishing life, and I vow to do better come spring.
But this year I have an excuse (other than Seasonal Affective Disorder) because I'm also working on re-branding the company! Mostly it feels administrative at this point, but once it's official I'll be showing off an overhauled webstore, new graphics, etc. Next couple of months for sure.
But right now: here's a game about the stock market you can idly play.
Jun 11, 2018
Hello. I've been doing a bit of melon-driven marketing recently, so if you're visiting because of that, high-five. Now that you're here, perhaps you'll consider buying a book. It's been said that Ghostcrime is very funny.
Speaking of marketing, I've been doing more work on ScaleQuail lately, and I'm deep in advertising hell, as you can probably tell from the recent melon initiative. Please bear with me for a few weeks.
Nov 5, 2017
With the air cooling down outside, I've been prompted to think about what I'm going to be working on this winter, as it's often a good time to hunker down and get a big project done.
At some point I should dig into Snapback, Volume 3 if I want to stick to the yearly release schedule, but I also want a bit of time away from that world, so I'm looking at other things.
I've been chipping away at another interactive fiction project in the same vein as Diamond Find. It improves on the underlying BinaryWoods engine, but won't be quite as staggeringly ambitious in size. With a few good weekends and maybe a burst at Christmas, I can probably get it done before the new year. So far: it's good.
I'll also be working on the ScaleQuail project, in order to "scale up" the business and increase distribution of my current offerings. Keep an eye on that, and I'll be making noise around the holidays to remind you that they make great gifts.
Until then, let me know if you want to collaborate on anything.
Oct 6, 2017
This has been in the works since a productive bout of "work mania" this summer, but today, ScaleQuail is live!
ScaleQuail is a blog about scaling up one's comedy business so that it may compete in the world marketplace as a profitable laughter entity. Follow along at home if you've got a comparable startup!
Amber Solberg did the excellent quail art.